Mechanics
FIRESTARTERS Abilities Explained: Rocket-Skate Movement, Six Weapons, and No Pickups
FIRESTARTERS abilities explained: rocket-skate moves, ground pound, six weapons, and how resource harvesting replaces health and ammo pickups.
Read moreFIRESTARTERS Combat Guide: Rocket Skates, Six Weapons, and No Health Pickups
How FIRESTARTERS combat works in Early Access: rocket-skate movement, six weapons, no health or ammo pickups, android resource drops, and Storm scoring.
Read moreFIRESTARTERS Controls Guide: Rocket-Skate Movement, Grinds, and What's Confirmed
What we know about FIRESTARTERS controls: skate, slide, grind, and ground pound on rocket skates, plus six weapons and no pickup safety nets.
Read moreFIRESTARTERS Game Mechanics Explained: Rocket Skates, Six Weapons, and Score Chasing
A breakdown of FIRESTARTERS game mechanics: rocket-skate movement, six-weapon combat, no pickups, and how Storms and Arcade Mode scoring work.
Read moreFIRESTARTERS Gameplay Explained: Rocket Skates, Six Weapons, and Arcade Scoring
A breakdown of FIRESTARTERS gameplay: rocket-skate movement, six weapons, no pickups, Arcade Mode scoring, and what Early Access Episode One includes.
Read moreFIRESTARTERS Powers Explained: Abilities, Rocket Skates, and What's Real
No ability tree, no super moves. Here's what FIRESTARTERS powers actually are in Early Access — battlesuit, rocket skates, six weapons, and a loot-on-kill loop.
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